![]() Some of the subtle references to earlier games may be lost on those unfamiliar with Sonic, but that's cool. Conversely, even if you've never played a Sonic game in your life this is well worth playing and a perfect introduction to the series. The long and short of it is, if you remember Sonic of old with a particular fondness, then you really should pick up Sonic Mania. Sonic Mania literally takes the best and the worst of the old games and spits out something that is endearingly faithful, warts and all. Tails is still as thick as a submarine door and will die over and over again when being controlled by the AI and Knuckle's adventure is different again from Sonic's because he can reach places the others simply can't. A small portable TV in our bedroom, hours of Sonic and the constant threat of losing all your lives and being thrown back to the start screen. It's a massive nostalgia hit and brings back those memories of playing Sonic, Sonic 2, Sonic 3, Sonic & Knuckles and Sonic CD in the years of my youth. ![]() I guess that's the overall reason for the appeal of Sonic Mania for gamers of a certain age. It takes a bit of time to get used to the controls, but the trippy polygonal background elements and the brilliant music make it feel like a true trip down memory lane, a memory lane where Sonic '06 doesn't exist. It takes the visual elements of both Sonic CD's special stages with its flat, rotating floor and melds them with the 3D character models of Sonic R or Sonic Jam's hub world. I think the best and most impressive thing for me though is the new 3D special stage where Chaos Emeralds are won. The reason I'm being fairly vague here, by the way, is that I'm trying to avoid spoilers for those who are yet to pull the trigger and buy Sonic Mania. The bosses too are inspired, and clearly do things both unexpected and clearly not possible on the Mega Drive hardware of yore. The way the rings fly towards the screen when Sonic gets hit is such a minor thing, but once you notice it, it'll make you smile every time - even if you do want to throw your controller at a wall. The retro aesthetic is used perfectly and the aforementioned extra abilities of the newer gaming hardware on which it is running has allowed Whitehead and his team to produce some really cool visual effects. This is just me waxing lyrical about the game and how I've found playing it. Why? because it's a masterclass in platforming and added just enough to the original Sonic template to be considered a completely new, yet wholly familiar experience.īut this isn't about starting a campaign to get Sonic Mania ported to the Dreamcast, even if it is technically possible for the hardware to run the game. Sonic 2 though.well that cartridge stayed firmly implanted in our Mega Drive for weeks (in between sessions of European Club Soccer), and I still hold the game in the highest regard now, 20-odd years later. My coach was all but redundant after a few minutes pushing it around the carpet and smashing it against a wall simulating an horrific road traffic accident. The reason I bring this up is that I vividly remember the differing levels of enjoyment we gleaned from our respective gifts. One of the greatest platform games of all time. I still have no idea why I asked for - and got - a toy coach. ![]() A die cast toy coach with luggage compartments that opened and a door that opened and little rubber tires that you could peel off the metal wheels. Do you know what I asked for? A toy coach. That would have been March 1993, so my 11th birthday. I remember when Sonic 2 came out and my brother asked for it for his birthday. ![]() No, these are my random and meandering thoughts on the awesomeness of Sonic Mania and why it is such an important release for Sega's flagship series. But this most definitely isn't a review and it isn't meant to be one of those 'Sonic is crap' think pieces usually written by games journalists too young to even remember Sonic's first game on the Mega Drive. Or rather, they've kept him in the public eye for all the wrong reasons. misguided in their attempts to keep the spiky blue one in the public eye. The last time I bought a Sonic game for a contemporary console was probably when I got Sonic Adventure 2 for the Dreamcast way back when, and since then I've pretty much given the franchise a bit of a wide berth the negative press subsequent releases have garnered always putting me off investigating them.įor some weird reason, the post-Adventure 3D games (with the exception of Sonic Generations and - reportedly - Sonic Colours) have been. So Sonic Mania has finally landed, and it's every bit as good as we hoped it would be.
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